

Everything is what you would expect from a GT game and it plays next to flawlessly. Those who play in VR don’t want to have to play flat versions of courses to unlock their VR counterparts.Ĭontrols are awesome, especially with a wheel. It’s baffling why this designed this way, and more than any other issue, this needs to be remedied. Not a big deal except that you can only accrue experience playing the same courses not in VR. Lastly, is the issue of having 33 of the tracks locked until you reach a certain experience level. I am admittedly not good at driving sims, yet after only 2 races in GT Sport, I no longer took the AI as a serious threat to my game as I left it in the dust within a minute or 2 of the race starting.

On top of that is that, the difficulty of the AI in VR is not adjustable meaning that as long you drive moderately OK, you’ll come in 1st every time. Just including a Time Trial mode would add greatly to the content value. I think 38 tracks is a decent number but only having the one mode is a huge misstep, especially considering that this iteration of GT seems more focused on multiplayer than ever before. The VR content available at launch is 38 tracks, and the only mode available is a 1 v 1 race against a computer controlled opponent. I’m going to do this a little out of my usual order as the standout issues need to mentioned before anything else.
